* Making tanking still rely on cooldowns, but rely on them a little less. * Make Blood a more attractive spec, and particularly for tanking. * Chill out some of the defensive capabilities all DKs have in PvP. * Avoid having to use Death and Decay as an out-of-combat runic power generator.
* Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%. * All multi-rune abilities generate 15 runic power. * Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec. * The healing of Blood Aura, Blood Presence and Death Pact has been doubled. * Bone Shield -- mitigation reduced from 40% to 20%. * Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP. * Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness. * Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power. * Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC. * Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown. * Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects. * Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly. * Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly. * Pestilence -- no longer has a 10 sec cooldown. * Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost). * New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina. * Shadow of Death -- duration reduced from 45 seconds to 25 seconds. * Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power. * Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily. * Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded, * Many death knight glyphs have been changed. In many cases the negative consequences were removed. * New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.